Rankings
Overall
Game
Social Media
Season:
Sort by:
Our Mission

Built Because No Standard Existed

College Esports Ranks was created because there was simply no legitimate way to determine which universities had the best esports programs in Canada or the United States. The articles and lists that claimed to rank the "Top 10 College Esports Programs" were largely inaccurate, paid placements, or opinion pieces with no real data behind them.

We built CER to change that. Every ranking on this site is derived purely from official competitive placements in the top collegiate leagues across six tracked titles. If your school competed and placed, it shows up here. No opinions, no sponsorships, no guesswork.

It is important to note that these rankings reflect competitive performance only. They are not a measure of the overall esports program experience at a school. Factors like campus facilities, esports arenas, scholarship offerings, or community culture are not part of the score. CER measures one thing: how well a school's teams compete.

There is no 100% perfect formula for measuring a program's competitive success, but we believe our approach is the most fair and transparent one available. We are always open to refining the methodology as the collegiate esports landscape evolves.

Reach Out

Have a Question or Correction?

The fastest way to get in touch with us is through Twitter/X direct messages. Send us a DM at @CERanks if you have any questions or would like to request changes to your team's logo, social media handle, or any stats that appear incorrect on the website.

We respond to every message and treat each correction request seriously — accuracy is the foundation of these rankings, so if you spot something off, we want to hear about it.

When reporting a correction, please include your school name, the specific stat or detail that's off, and (if possible) a link to official results or your program's page so we can verify and update quickly.

1
League Data is Collected
Each season, CER pulls final placement results from the number one collegiate league for each of the six tracked titles. The league selected for each game is determined by two factors: registration size (which league has the most teams competing) and community recognition (which league is widely regarded as the premier competition for that title at the collegiate level). For example, College CoD is universally considered the top collegiate league for Call of Duty. The specific league used can change from season to season as the competitive landscape evolves.
LoL
League of Legends
University Esports CLoL
Valorant
Valorant
University Esports CVaL
CoD
Call of Duty: BO6
College Cod (CCL)
OW2
Overwatch 2
Collegiate Esports Circuit (CECC)
RL
Rocket League
Collegiate Rocket League (CRL)
SSBU
Smash Ultimate
CECC Smash Ultimate
2
Placements are Converted to Points
Final standings are converted to points using a scale adapted from the Formula 1 Constructors Championship. Every team that receives an official placement earns at least 1 point. When multiple teams share a placement range (e.g. 5th/6th), every tied team receives the point value of the best position in that range — so a 5th/6th tie earns 10 pts each (5th-place value). For placements beyond 10th, all teams earn a flat 1 pt for qualifying and placing at the event. Schools that field multiple rosters in the same game have every team's placement tracked — each roster's points are counted toward the program's total.
#1
25
#2
18
#3
15
T4
12
T6
10
T8
8
T12
6
T16
4
T24
2
T32
1
Points are assigned by the upper bound of the placement group — so a school finishing 9th–16th earns 4 pts (T16), regardless of which game. A school finishing 13th–16th in COD earns the same 4 pts as one finishing 9th–16th in RL.
3
Raw Program Score is Totalled
A program's Raw Score is the simple sum of all points earned across every game they competed in that season. The theoretical maximum is 150 raw points (25 pts × 6 games). Programs that compete across more titles and finish higher in each will consistently out-score programs focused on a single game.
Raw Score
Raw =
SLoL + SVAL + SCOD + SOW2 + SRL + SSSBU
Sum of points earned per game (0 – 25 each)
4
Elite Bonus (Top-4 Programs Only)
Programs with at least one Top-4 finish receive a small bonus multiplier that acknowledges elite performance even when a school fields fewer teams. The bonus grows slightly the fewer titles that program competed in — rewarding genuine excellence over volume. Programs without a Top-4 finish receive no bonus and are ranked on raw points alone.
Elite Bonus Formula
Multiplier =
1 + 0.10 × (MaxGames − GamesPlayed) / MaxGames
only if BestPlacement ≤ 4th · otherwise Multiplier = 1.0
MaxGames = total games tracked that season  ·  GamesPlayed = games the program placed in  ·  BestPlacement = their best finish across all games
Example: A program wins LoL (1st) but competes in only 1 of 6 games → Multiplier = 1 + 0.10 × 5/6 ≈ 1.083. Raw score 25 → Adjusted score 27.
5
Final Rankings
Programs are ranked in descending order by Adjusted Score — the more points a program has earned, the higher they appear on the leaderboard. Competing across more titles and finishing higher in each will always push a program up the rankings. There are no tiers or classifications; the table is a direct reflection of competitive performance.